melchior1
Aspirant
Official PROTESF Necromancer
"This is my blessing, my curse."
Posts: 628
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Post by melchior1 on Aug 15, 2006 23:40:19 GMT -5
yeah.....?
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Post by eek on Aug 16, 2006 8:15:18 GMT -5
It smooths all those nasty pixellated edges.
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Post by lulu on Aug 16, 2006 9:09:10 GMT -5
Anti-aliasing removes the stairstep effects of jagged diagnal lines in 3D applications. A computer will render strait perpendicular lines, but jagged diagnal line. AA uses a LOT of GPU power and most likely games will run smoother without anti-aliasing in high resolution. High resolutions already aleviate jagged lines way better than anti-aliasing. Only use anti-aliasing if you can't run a game in high resolution on your system. Anti-aliasing is not compatible with HDR.
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melchior1
Aspirant
Official PROTESF Necromancer
"This is my blessing, my curse."
Posts: 628
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Post by melchior1 on Aug 21, 2006 18:20:17 GMT -5
is the bloom effect the one that makes it really bright
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Ratwar
Squire
Horkers Rule!
Posts: 1,981
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Post by Ratwar on Aug 21, 2006 22:23:28 GMT -5
Ummm, ATI cards can run AA with HDR with a certain patch...
melchior: Yes
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Post by lulu on Aug 22, 2006 5:41:46 GMT -5
Ummm, ATI cards can run AA with HDR with a certain patch... melchior: Yes Ahh, but you say it like everyone has an ATi card with a special hack with it.
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Ratwar
Squire
Horkers Rule!
Posts: 1,981
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Post by Ratwar on Aug 22, 2006 9:07:18 GMT -5
Ummm, ATI cards can run AA with HDR with a certain patch... melchior: Yes Ahh, but you say it like everyone has an ATi card with a special hack with it. *Shrugs* I was just saying it was possible, not that it was all that widespread... But it is an official patch from ATI... And if you want to talk about what most people have, most people don't have PCs that can run Oblivion
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melchior1
Aspirant
Official PROTESF Necromancer
"This is my blessing, my curse."
Posts: 628
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Post by melchior1 on Aug 22, 2006 13:10:35 GMT -5
WOOT still need a sound card though, my order was voided for some reason.......damn newegg......they finally let me down
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Post by lulu on Aug 22, 2006 21:32:19 GMT -5
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melchior1
Aspirant
Official PROTESF Necromancer
"This is my blessing, my curse."
Posts: 628
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Post by melchior1 on Aug 22, 2006 21:42:06 GMT -5
I think I'm just gonna buy one through the university the Audigy SE has hardware acceleration and everything right?
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Post by Nottheking on Nov 6, 2006 16:21:23 GMT -5
Simply put as a run-down, with normal "aliased" rendering, a video card takes one single point, at the center of each pixel, checks what would be there, and draws the whole pixel based upon that sample. Obviously, it means it'll either hit an object, or something behind it; nothing in-between, and with each pixel being square... It results in jagged edges. Anti-aliasing attempts to fix that by taking more than one sample for each pixel. The standard method of today, "multi-sampling," checks each pixel by taking multiple samples in different places to see if there's more than one object present; i.e, that pixel holds the edge of an object/polygon. If it does find that, it then takes multiple actual samples, and blends them together; the high the rating of AA, the more samples. Obviously, since it's sampling much more to produce each frame, the GPU must work much harder, and generally, your framerate is going to suffer by using AA. The downside is that in many cases, the kind of blending used interferes with the kind of blending used for HDR in many games; the result is that you can't use both together. I think I'm just gonna buy one through the university the Audigy SE has hardware acceleration and everything right? I THINK the Audigy SE has hardware audio aceleration, though a few people have claimed that it doesn't.
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