Muad'dib
Squire
Kwizatz Haderach
There exists no separation between gods and men; one blends softly casual into the other.
Posts: 1,638
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Compass
Jul 30, 2006 15:26:27 GMT -5
Post by Muad'dib on Jul 30, 2006 15:26:27 GMT -5
Take this thread as a "What should Oblivion have been" or "What can TES V be." The outcome is probably the exact same anyway Anyway, we can assess numbers of people who are in favour of the compass with this thread. We can find out what people want done with it, or wish was done with it. I'll deal with my attitudes to each of the poll options - I don't require anyone else to do this, so don't feel obligated. I liked it. it should stayI disagree with this one, as I felt it was added to fit into a larger audience, so people would have the incentive to play on if they weren't hardcore gamers. People who had friends with this game would play it for maybe half an hour, and if they knew what they were doing, and not getting frustrated like they might have done if they were playing Morrowind in same friends house, and decided against buying it. I personally played Morrowind over in a friends house before buying the game, and I bought it for exactly the opposite reason - I felt I could explore anywhere and have fun. I hated it, it should goI'd like the game without the compass for sure. Though I know they felt that it was obligatory because the fact that NPCs went on their schedules. To me, it was unrealistic having the ability to have a compass detect people like that. I say no to compass detecting people, anyway, personally. Locations I can deal with, not people. Nautical pointsYou have a map, in game and in real life, so I felt that Nautical points compass would be ok as a just when you get directions to have an on screen representation to confirm you are going the right way. Limited range This could work quite well, for instance at Cheydinhal you will not see something at Anvil being pointed out to you... I think a set paramater could work quite well here. SlidersMy problem with sliders is I feel we shouldn't have to adjust sliders to accomodate us. I don't like messing with the difficulty slider, as I should feel i'm going into a world, not tweaking the world. Though i'm open to counter points on that. A slider for on or off, thats fine, i'd end up switching it off assuming nautical wasn't an option. SummaryI guess you could say i'm mixed in my opinions. I guess you could say at the moment i'd go with Nautical (or compass points)
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Ratwar
Squire
Horkers Rule!
Posts: 1,981
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Compass
Jul 30, 2006 19:10:59 GMT -5
Post by Ratwar on Jul 30, 2006 19:10:59 GMT -5
I liked it and I think it should stay.
The battle over a compass isn't in fact a battle over the usefulness of the compass itself, it is about voice overs. You see, without the compass, you can't have a full voice over. It just simply can't be done logistically.
Developing a game is a very decentralized process. You have several different groups of people doing several different things and all of these things must be put together to create the game. Basically, it is like building a skyscrapper before you finish designing it. Things that don't work out must be changed, so everything must be flexible.
As you can guess, you can't take a monologue from a voice actor and change it without redoing the monologue (which can be expensive and time consuming). Therefore, Bethesda decided to pick a source for directions that they could change, the compass. Much cheaper and more efficient.
Of course, the compass does shoe things that are close by. The utility of this can be debated, but once again, I'd rather have the compass. Just wandering around in the wilderness is just boring to me. I'm all for finding dungeons easier.
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Muad'dib
Squire
Kwizatz Haderach
There exists no separation between gods and men; one blends softly casual into the other.
Posts: 1,638
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Compass
Jul 30, 2006 19:26:27 GMT -5
Post by Muad'dib on Jul 30, 2006 19:26:27 GMT -5
Thats all you had to say for me to think, "Damn!"
Basically, that point alone with its exceedingly far implications is one damn strong argument in favour of the compass. It really negates the need to say anything else, really as an explanation of it.
Well, ok, keeping the compass, I can understand the logic.
But can you at least relent one point, that the compass shouldn't have such a range as it currently has? I mean, having a place marked on the map is fine, but having a compass have a pointer to indicate something when its so far away, well, its not something i'd personally favour.
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Compass
Jul 30, 2006 19:42:06 GMT -5
Post by eek on Jul 30, 2006 19:42:06 GMT -5
I think Morrowind had it done fine. Directions and map markers, and the little arrow to tell you what way you were facing. Of course, NPC schedules kinda throw this system off, but I think they should maybe have done something like make you ask locals where to find Mr.Whoever at whatever time. I had hoped TES IV would have something like that, but alas it didn't.
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Muad'dib
Squire
Kwizatz Haderach
There exists no separation between gods and men; one blends softly casual into the other.
Posts: 1,638
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Compass
Jul 30, 2006 19:43:51 GMT -5
Post by Muad'dib on Jul 30, 2006 19:43:51 GMT -5
Indeed, eek, I agree. The Mad God at The Pit wrote an interesting thing as well... At TES Fellowship, we're trying to find out what people think, so I made a thread there, here, at the pit, and I think somewhere else... Trying to remember where
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Compass
Jul 31, 2006 21:36:01 GMT -5
Post by Britney on Jul 31, 2006 21:36:01 GMT -5
I hated it, and in fact when I played the game I used a mod that took it out.
However, I also only played morrowind with a disabled map... I enjoy exploring new places, and its no fun to have the whole world size spoiled for you before you've had a chance to explore it. I probably would have enjoyed Oblivion a tad more had there been no world map as well. Just a tad.
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Muad'dib
Squire
Kwizatz Haderach
There exists no separation between gods and men; one blends softly casual into the other.
Posts: 1,638
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Compass
Aug 1, 2006 11:42:12 GMT -5
Post by Muad'dib on Aug 1, 2006 11:42:12 GMT -5
Wow....
No in game map at all, I could see your point. Rely on the map that comes with the game more.... But i'd not agree with that ultimately because they obviously can'g put in dungeons and everything else on a map, else we know where everything is.
I think a possible interesting idea would be to have say different regions like we saw in Morrowind, and we can get maps in each of the regions, so we have a number of different maps to take up the whole province/wherever TES V was based on.... Thats just a little idea that came with your post there.
But I don't think i'd be able to play entirely without a map at all.
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Compass
Aug 1, 2006 12:33:29 GMT -5
Post by Osama Bin Laden on Aug 1, 2006 12:33:29 GMT -5
They should just remake Morrowind with better graphics and physics.
I hated the compass, took too much away from the game, took the feeling you get when you randomly come across a cave in the wild.
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Compass
Aug 1, 2006 12:36:11 GMT -5
Post by Avis on Aug 1, 2006 12:36:11 GMT -5
They should just remake Morrowind with better graphics and physics. I hated the compass, took too much away from the game, took the feeling you get when you randomly come across a cave in the wild. I agree, although like Ratwar said its needed for some quests since everything is all voice-acted. So they should take away the compass and go back to text, at least then the NPCs wouldnt sound stupid.
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Compass
Aug 1, 2006 12:38:03 GMT -5
Post by Osama Bin Laden on Aug 1, 2006 12:38:03 GMT -5
I dont understand how the compass impacts voiceacting.
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Compass
Aug 1, 2006 12:38:55 GMT -5
Post by Avis on Aug 1, 2006 12:38:55 GMT -5
Because they cant give the same detailed directions. That would be a very long and boring sequence.
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Compass
Aug 1, 2006 12:39:45 GMT -5
Post by Osama Bin Laden on Aug 1, 2006 12:39:45 GMT -5
They could tell you the general area, and let you look around for whatever your looking for.
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Compass
Aug 1, 2006 12:41:09 GMT -5
Post by Avis on Aug 1, 2006 12:41:09 GMT -5
But that can be really hard :/
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Muad'dib
Squire
Kwizatz Haderach
There exists no separation between gods and men; one blends softly casual into the other.
Posts: 1,638
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Compass
Aug 1, 2006 12:44:14 GMT -5
Post by Muad'dib on Aug 1, 2006 12:44:14 GMT -5
They should just remake Morrowind with better graphics and physics. Well, they should take a lot of the ideas from Morrowind. I'd not suggest playing through Vvardenfell with next gen graphics, and its certainly not what they'd do anyway. Wouldn't be profitable enough, and they'd get a bad name as a company (though this is all my opinion of course) I do think Morrowind had a lot right, and if the combat was upgraded from Morrowind's for instance, TES V could be a lot better. I agree, although like Ratwar said its needed for some quests since everything is all voice-acted. That wouldn't be an ultimately overcomable problem though, realistically speaking. I'd have no problems with text but speech wouldn't be impossible to do with the locations. I mean, its not *that* much speech to add on. That could have the compass removed, and still have directions to a place.
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Muad'dib
Squire
Kwizatz Haderach
There exists no separation between gods and men; one blends softly casual into the other.
Posts: 1,638
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Compass
Aug 2, 2006 19:14:12 GMT -5
Post by Muad'dib on Aug 2, 2006 19:14:12 GMT -5
I just want to let it noted, if you hold an opinion different than one of the poll options, please tell me what that is, and i'll be able to find out if many others share that opinion.
Over at TES Fellowship, we want to compile as much as possible, though I don't think much will happen there what with the admin being gone till August 8th, and the moderator (one mod) he put in charge has been there to make 4 posts total, last one being like July 23rd (I think)
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mastab
Gallant
Orgasmic Flooding
Free hugs!
Posts: 2,781
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Compass
Aug 2, 2006 19:56:05 GMT -5
Post by mastab on Aug 2, 2006 19:56:05 GMT -5
I love it, if you don't like it don't use it! Plus it works great with fast travel.
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Compass
Aug 2, 2006 20:58:17 GMT -5
Post by Osama Bin Laden on Aug 2, 2006 20:58:17 GMT -5
Its hard to not use it when its one of the biggest things on the screen.
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